- In Varisia's bustling frontier city of Magnimar, the Pathfinder Society's most recent hotel recruits a group of rookie Pathfinder brokers to trace down rogue agent Natayla Vancaskerkin — who additionally occurs to be a member of the Varisian criminals often called the Sczarni. but, while Magnimar's latest heroes music down the lacking girl, they locate excess of a Pathfinder at the run, turning into embroiled in a speedy increasing hunt for a fragmented artifact from the peak of the traditional empire of Thassilon that might take them to a couple of the main harmful corners of Varisia!
- Shards of Sin is a Pathfinder Roleplaying Game experience for 1st-level characters. This quantity starts off the Shattered famous person event Path, outlining the great powers of the Sihedron artifact and its seven fragments that shape the root of an epic new crusade. New monsters from the wilds of Varisia fill the Pathfinder Bestiary, whereas invoice Ward (Return of the Sword) starts off a brand new novella within the Pathfinder's Journal.
By John Tynes, Adam Scott Glancy, Dennis Detwiller
No destiny. Get used to the flavor of ashes.
The Countdown to the apocalypse has all started. As our darkened globe spins in the course of the everlasting evening, the lasting legacy of the human race is not anything yet a scream - drowned out through the roar of the future devouring us all. this can be your final likelihood to teach the cosmos what it skill to be human: the need to fight.
Delta eco-friendly: Countdown blows the doorways off the area of Delta eco-friendly, attaining wider and digging deeper to map the terrain of the twisted pulp apocalypse we name the dawning of the twenty first century. Brace your self for the ultimate global order: The bugs of Shaggai, alien parasites subverting the management of a state; Pisces, the U.K.'s try to harness the unknown; the military of the 3rd Eye, terrorists struggling with a bloody conflict opposed to alien invaders; GRU SV-8, a band of determined operatives struggling with darkness within the ruins of Russia; The Skoptsi, occult enthusiasts with an eight-hundred-year legacy; The Outlook crew, the place Majestic-12 checks its elite; Phenomen-X, a syndicated television information exhibit that pokes its digital camera in the entire fallacious areas; Tiger Transit, a former CIA airline now within the clutches of a Tcho-Tcho drug cartel; The D Stacks a the yank Museum of ordinary historical past, the place Dr. Jensen Wu classifies the unclassifiable; The Keepers of the religion, traditionalist ghouls struggling with the tilt and hungry Heretic ghouls underneath the streets of new york; and the Hastur Mythos, a twisted skein of surreal destruction weaving its manner via humanity.
Winner of the 1999 Origins Award for most sensible Roleplaying complement.
By R. Sean Borgstrom
In Nobilis, gamers tackle the jobs of the Sovereign Powers, each one the personification of 1 unmarried element of fact: evening, roads, ecstasy, chains, time, water - regardless of the gamers can conceive of. as soon as human, each one personality has been eternally replaced, imbued with notable strength and bad accountability. Heaven and Hell, angels and devils, the Giants and the outdated Gods - in Nobilis, all are united within the nice conflict opposed to the Excrucians, whose objective is to ruin all production - yet all are divided by way of their very own plots and historic rivalries, besides.
By Jeff McKeage
The dominion of Cardolan encompasses all the lands among the Rivers Brandywine, Greyflood, and Hoarwell. For a time, Cardolan stood on the leading edge of resistance to the forces of the Witch-king, mounting campaigns opposed to his Orcs, Trolls, and Easterlings. these have been the times of the Royal military. Now in simple terms mercenaries and adventurers stay to dam the improvement of Darkness. The clash rages on, however it is a warfare of pillaging, burning plants, and inconclusive sieges; battle with little honor and no glory.
- THARBAD, maximum surviving paintings of the Númenórians
- LOND DAER ENEDH, Aldarion's historic seaport
- BARAD GIRITHLIN, powerful tower of the nice homes of Cardolan
Life is tough and unforgiving for the peoples of Cardolan. For people with ambition and a powerful arm it's a time of chance. The Princes of Cardolan are regularly at warfare, and few mercenary bands ask for references. Sell-swords, famous for low pay and a excessive mortality fee, gasoline the consistent strife. For people with a better objective in brain, there's constantly the specter of the Witch-king and his brokers. The mightiest of the those is the noxious Warlord whose death few might lament.
Lost Realm of CARDOLAN includes:
- 6 FULL-COLOR PAGES: four pages of Cardolan local maps plus a 2 face urban map of Tharbad
- significant LAYOUTS: whole maps of Lond Daer Enedh in the course of assorted classes, in addition to the cities of Sudúri and Metraith, the fortresses of Argond and Barad Girithlin, and the Palace of Thalion
- THE population: the Dúnedain, Eriadorans, the Clansmen of Saralann, the Beffraen, and the Northmen and Hobbits
Around the battlefields of the forty first Millenium, determined commanders free their maximum guns of conflict. labeled "Lords of conflict" through the Imperium of guy, those immense and lethal resources convey a brand new point of destruction to the galaxy's everlasting battle. Warhammer 40,000: Escalation comprises complete ideas for including super-heavy autos and gargantuan creatures to each Warhammer 40,000 military. this implies now you can use those tremendous types in video games of Warhammer 40,000 in addition to video games of Apocalypse. This 96-page, complete color, hardback complement comprises: · A historical past part introducing Lords of struggle devices and their terrifying impression at the battlefield. · all of the ideas had to play with super-heavy autos (including Flyers and Walkers) and Gargantuan Creatures, in addition to ideas for his or her effective wargear. · An amended strength association chart that enables avid gamers to decide on Lords of warfare devices as a part of their commonplace Warhammer 40,000 armies. · Datasheets for each plastic super-heavy castle miniature, plus a range of super-heavy automobiles and gargantuan creatures from Forge global. · A exhibit of expertly painted Lords of warfare fort miniatures. · New Altar of battle and Gauntlet problem missions that may be performed rather than the everlasting struggle missions within the Warhammer 40,000 rulebook. you'll want a duplicate of the Warhammer 40,000 rulebook and appropriate codexes with the intention to use the contents of this publication.
By Shannon Appelcline
Every thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING GAMES...
Designers & Dragons: The ’70s is a complete photo of the beginnings of the RPG undefined. This moment version expands the unique unmarried e-book right into a sequence of 4, and we’ve additional over 50,000 new phrases to this quantity by myself. know about the colourful historical past of TSR and the wave of D&D encouraged video games (and gaming businesses) to stick with, and dip your ft into wargaming minutiae. despite your gaming heritage, Shannon Appelcline’s meticulously researched historical past won’t disappoint.
In this quantity, you’ll find:
A personality booklet for Werewolf
By Mark Rein-Hagen
The area of Darkness position enjoying video games tak e the reader into worlds and realities the place magic isn't de advert and never even the useless are lifeless. Werewolf: The Apocalypse takes the participant into the final word doomsday state of affairs. '
By Lisa J. Evans, Walter H. Hunt, Evan Jamieson, Richard Meyer, Robert G. Traynor
This product information the foremost buying and selling urban west of the Misty Mountains, a urban teeming with cutthroats and thieves. Rescue the Princess of Cardolan's stolen tiara and support get a divorce the complicated smuggling ring.
Tharbad used to be based within the moment Age via Tar-Aldarion as an inland port for his fleet to take advantage of whereas exploring the internal of Middle-earth... Its extensive avenues, public parks and good laid out streets have been the envy of different northern towns, for Tharbad used to be outfitted by way of the Numenorians on the peak in their energy. but the years haven't been type to Tharbad... even supposing a lot grandeur is still, such a lot sections of town have fallen into decay.
By Zach Bush, Richard Dansky, Bryan Armor, Heather Grove, Will van Meter, David Wendt
The Darkness has Teeth
Beyond the Horizon, darkish forces claw on the edges of sanity, battering on the cloth of fact, looking ultimate night:
Nephandi, the Corrupters
Marauders, the Foot-Soldiers of Chaos
Demons, the Renders of Souls
Paradox Spirits, the Mage's Bane
Umbrood, the residing Mysteries
What are they? Why are they? do we stand opposed to all of them? And what if we cannot?
...And It Hungers!
The publication of insanity is a bestiary for Mage: The Ascension, exploring the darker reaches of magick's contact. It includes:
information about a mage's deadliest foes;
Dozens of mystic creatures from the darkish Side;
Storyteller tricks, cosmology, and more.