By Matthew Grau, Bob Arens, Robert N. Glass, Bruce H. Graw, Stephen McQuillan
Somewhere, It Burns...
The sands of time slip in the course of the hourglass. the hot Earth executive mounts a determined initiative opposed to the Migou’s seat of energy. those who police the ar- cane underground face an invisible foe. The Disciples of the Rapine typhoon descend throughout the ashes to attack the Land Down lower than. a dangerous plague unexpectedly grips the electorate of the hot Earth executive. And an unforeseen best friend returns from the void, a gentle within the darkness.
The finish incorporates on. Welcome to 2087.
Discover how humanity makes an attempt to discover a technological side. stay surprised by means of the on-going inner Nazzadi conflicts. realize that for which the Migou were scouring the Outback. And, regrettably, whatever perverse is born in the sacred arcane circles of the Esoteric Order of Dagon – a few that makes the Chrysalis company very offended. All whereas difficulties just like the growing to be road crime hold over from 2086. discover a 12 months within the unusual Aeon or lose your self within the lies and fake it isn’t happening.
Nowhere else will you discover a environment like this.
Inside this booklet you are going to find:
This booklet is intended for use with the CthulhuTech storytelling video game and calls for the middle Book.
This ebook is meant for mature readers. It comprises darkish and irritating content material and photographs. Reader discretion is suggested.
The shadows are abuzz concerning the new drug within the sprawl: pace. It takes the consumer on a distinct journey, higher than something skilled prior to. Druggies can’t get adequate of the stuff, or even beetleheads are giving it a shot. Tempo’s recognition shifts the stability of energy among the syndicates and shortly the blood and bullets are flowing.
Ghost Cartels drops the runners into the motion, regarding them within the drug offers and tool performs shaking up Seattle, l. a., and Hong Kong―even taking all of them how one can the jungles of South the United States.
By Jason Bulmahn
- This definitive sourcebook for the Pathfinder Roleplaying Game presents hundreds new personality ideas for all seven “core” participant personality races, from archetypes that permit elf characters to discover their connection to nature and magic, to feats and spells that permit a dwarf personality stick with it the legacy of his multi-generational extended family, or a gnome discover her connection to the 1st international or delve deep into her bizarre obsessions. also, the Advanced Race Guide deals meaty sections on a dozen “spotlight” races that make attention-grabbing and interesting participant personality ideas, corresponding to goblins, aasimar, tieflings, dhampyrs, drow, the basic races from Bestiary 2, and several other others, and, for the 1st time, permits avid gamers to create and play characters like merfolk, grippli, duergar, stryx, and each different applicable monster presently within the Pathfinder online game. finally, the Advanced Race Guide contains an in depth part that permits gamers and GMs to construct their very own customized races, both to emulate extra strong creatures that exist already within the video game or to create fully unique characters distinct to their campaign.
By Richard Taylor, John Snead, Zach Bush, Bryan Armor, David Wendt, David Bolack, Lynn Davis, Kevin A. Murphy, David Weinstein
Conserving the World's Magic Alive
We continue alive the outdated methods. We bear in mind the times whilst magic flowed around the Earth and goals strode in hosts with spirits. for everyone who believes in a global past cause, we're the illumination, instructor and dad or mum. even if beset via unbelief and torn through dissent, we stand jointly as publications to the shining. Ascension to which humanity may perhaps attempt. when you yearn for desire, for those who search to switch wretchedness with proposal and also you are able to switch the realm, you may be one in all us.
Nine Traditions, limitless Possibilities
A definitive examine the Traditions as a complete - how the Council capabilities, who'll take cost with the lack of Masters, what ideas confirm the allocation of chantries and Wonders. among the jobs for up and coming Disciples and the issues dealing with the twenty first century lie a bunch of reports ready to be informed.
By Sean Jaffe, Chris Adams, Liz Holliday
The roleplaying online game of actual time commute is now on hand. when you may well discover ways to span time at will, what type of civilization might you be coming into? Hailed by means of the SciFi Channel as "Unusual", this new online game breaks the entire previous saws of time trip and takes a clean, incisive process that has surprised gamer and tough SF fanatics alike.
By Jess Hartley, Justin Achilli, Wood Ingham, Joseph Carriker
Interest Kills, wish Abides
At the ground of Pandora’s field is Elpis, the desire for a brand new lifestyles. The Created recognize this — they consider the Elpis calling to them, guiding them on their Pilgrimage. yet to arrive this elegant kingdom, they need to struggle their method in the course of the evils of the area. earlier the Hundred passed, these Prometheans who decide to exalt Flux. earlier the Pandorans, creatures born from the disasters of the Created. in the course of the Firestorms, rains of blood, worry and hearth. Following the beckoning of the qashmallim, the rush onwards, ever looking for Hope.
This publication includes:
• designated info at the many manifestations of Flux and Pyros, together with the enigmatic qashmallim
• lethal new enemies for the Created
• "Sheltering Storm," a continuation of the "Water of Life" tale all started in Promethean: The Created, set in New Orleans
By Brian Campbell, Scott Taylor, Phil Brucato, Steve Long, Tom deMayo
Embracing technological know-how for All Mankind
We are the best medical minds of the area. We effect each element of human society. We shield the Earth from the extraterrestrial beings with out and the deviants inside. via order, technology and expertise, our conventions form the process the furure and catalog the wonders of the cosmos. we're there every time anyone makes use of a device. We create the developments that defend and luxury humanity. we elect how day after today improves past this present day. while you're able to form the area and keen to sacrifice your self for humanity, you'll be certainly one of us.
One global, One Union
All the data had to run a Technocracy - established Chronicle: Technocracy characters, new skills, units and techniques, Technocratic association and extra. discover the defenses of Technocratic bases, their corridors of political strength and their hopes for the longer term. realize how they take care of supernatural threats and what wonders they discover. study the Union's ideals and ambitions, and the way it plans to empower all of humanity.
By Johnstone Metzger
Ghostwood Haunts is an introductory experience module for the Dungeon global fable role-playing game.
In the midst of the Ghostwood, the village of Knifesbridge holds a trifling few thousand souls, yet hassle adequate for all. A gang of bandits preys upon the neighborhood highway site visitors, drug habit spreads via sleepy village streets, and corruption on the middle of municipal politics stymies all makes an attempt to revive legislation and order. Worse but, a lifeless witch's ghost seeks vengeance, and a demon waits to stroll once again underneath the Ghostwood's leaves. on the crossroads among those fronts lies and outdated, deserted tower, and the secrets and techniques buried underneath it is going to tear this village apart.
Inside this event module you are going to find:
By Jackie Cassada, Nicky Rea
A Darkened Sky
With the disappearance of the excessive King, a kick back of wintry weather spreads around the land - now's the sunrise of the Unseelie courtroom! as soon as the Courts traded rulership - Seelie governed the summer time months and the Unseelie the wintry weather, yet because the Shattering the Seelie have reigned very best whereas the Unseelie patiently waited. With David Arty long gone, iciness has all started to set in and the noble homes of the Unseelie court docket organize to take their right locations because the rulers of the land of Concordia. All Hail Discordia.
A Darkened Soul
The booklet of homes II deals a glance on the 3 so much well-liked homes of the Unseelie courtroom. every one has its personal plans for the arriving wintry weather and every has its personal technique of achieving them. inside you will discover the background of the Unseelie Courts, from their old betrayals to their modern-day treacheries.
an entire consultant to the Unseelie homes: Ailil, Balor and Leanhaun
New benefits and Flaws, Treasures adn even a brand new Art
New insights into the plans of the Unseelie court docket and the way they plan to house the disappearance of the excessive King
You've survived numerous centuries. Your wisdom of magick is extraordinary. The very primal forces of the universe quiver at your merest beckoning. What secrets and techniques look ahead to the mage who possesses such masterful wisdom? loss of life, Beginnings, the knowledge of the Oracles those are your quests now. enable none stand among you and the sunshine of Ascension!
For the mage who has skilled all that the universe has to supply, the main chic secrets and techniques are published. observe new characteristics, skills, advantages and Flaws for the really terrifying mage. examine principles for growing archmage characters and chronicles. free up the main powerful powers of the Spheres, past whatever ever obvious ahead of. detect the keys to Ascension itself.